The Cutting Edge Tech Blog


Create normal maps in blender pt2 by Xptiger

BLENDER GLSL PT2 Saturday 21st March

This tutorial is going to tell you the second method of creating a normal map in blender. You need to have done the normal maps part one tutorial before starting this one. Part 1

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Create Normal Maps In blender PT1 by Xptiger

BLENDER GLSL PT1 Monday 16th March

This tutorial is going to tell you both methods of creating normal maps. Normal maps are images or textures that give an object the appearance of a high vertices object while being a low vertices object. There very useful for games and renders, especially if you have a low power computer. There are two methods of creating them in blender. The first involves giving the object a material and then rendering and saving the image, and the second requires you to unwrap the object then bake a normal map. both give similar results and it depends on what you need to do to which one will work best for you. Hopefully in this two part tutorial I should give you the knowledge venture into the world of creating normal maps for everything.

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Blender IPOs by Xptiger

BLENDER IPOS Friday 6th March

In this tutorial I am hopefully going to give you an insight into the world of making things move in blender. Not only is this very useful for making games it also is essential for making movies. In my last tutorial we used IPOs to make the wheels move when you turned in the car. IPOs are very simple to get the hang of all you need to know is one hot key and how to access the IPO editing window.

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